CareerMoonshot

Lead Character Tools Engineer

PlayStation Global · Remote

📍 United States, Remote💰 $143,700via greenhousePosted 2026-09-10
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Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. Why PlayStation?     PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.        PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.     The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary  of Sony Corporation .   We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation.  Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making.   Candidate expected to prototype, create, and collaborate to deploy and maintain technical tools and practices from experience on traditional game development and run-time workflows with internal teams and seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient.   This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and standardization across PSS activities.   This position requires a demonstratable understanding of game development pipelines, extensive experience with Autodesk Maya software, and strong programming skills.  Familiarity with leveraging agentic workflows to accelerate code creation and testing.   Responsibilities:     Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game engine integration   Setting up and maintaining project specific environments and automation opportunities   Learning and supporting varying client working environments, assets, and tools   Writing, maintaining, and customizing internal tools and workflows   Building and maintaining technical documentation    Willingness to attend and participate in PlayStation internal demonstrations and conferences, travel required   Ability to work in a collaborative team environment as well as self-driven experimentation and research   Core Experience:    Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment   10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production environment   BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience   Extensive experience in working with game editors and excellent working knowledge of technical specifications of workflow from DCC to complex real-time environments   Capable of writing and debugging C++    Excellent knowledge of Maya with general knowledge of Maya rigging   Developing or maintaining project pipeline tools and system environments   Excellent troubleshooting skills and the ability to creatively solve problems   Experience leveraging Agentic AI models   Strong understanding of deformation and mesh processing   Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation and simulation usage in character animation pipelines   Decent sense of humor   Extended Experience:      Strong Python programming skills and experience with PyQt/Pyside   Motionbuilder, Maya, Houdini, experience   Experience with HLSL, MaterialX   Experience with other programming languages, especially C++.   Experience with Perforce, Git, Confluence   Exposure to photogrammetry, motion capture/performance capture   At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.  In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click  here to learn more. The estimated base pay range for this role is listed below. $143,700 — $215,500 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to su

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